extend right click behavior for multi-select to hidden items fix text selection if in previous selected text box a change was made fix timers that dis/enable themselves in the script disable visual touch/pen feedback to save one frame of input latency/lag fix an issue with Mot-Ion / Pinball Wizard controllers that suffer from calibration drift as they warm up fix UI issue with the layer buttons for high desktop resolutions VISUAL PINBALL 9.1.2 FULLYou could set up a full 7.1 setup and dedicate it to just the playfield if you wanted with option #3 or #4, and use a separate card for VPM. Some sound cards even have virtual surround options that would work with this setup. You can use any mode on any speaker system. VISUAL PINBALL 9.1.2 WINDOWSPlease note that these modes are used in conjunction with the Windows speaker configurations. This might also be a good setting to try if you are using just 2 speakers in the cab and 2 in the backbox, the table sounds will pan partially towards the front in 4 speaker mode, letting the backbox provide some of the surround effect. It shifts all of the table audio to the side and rear channels, leaving the fronts available for VPM and backglass sounds. If VPinmame also uses the same soundcard, it will share the audio with these front channels.ĥ) 7.1 surround (aka 6ch audio) - If one wants to drive the backglass, and 4 channel table sounds all off of one card, this is the setting to use. The "front" speakers are in the rear of the cab (furthest from you). If you were to play on a home theater or with virtual 3D headphones, it's the most appropriate. This way if one uses older versions of VP, the old legacy output still works well.Ĥ) Surround, front is rear - This is a pretty "vanilla" surround setup. It makes the front channels the front of the cab (closest to the player). This allows one to move the sounds into the cab like one was able before, but without needing a second sound card.ģ) Surround, front is front - This is the best setting when using a dedicated card for the surround sound table sounds. Forward/rear panning is ignored.Ģ) All effects to rear - Moves the table sounds to the back audio channels. Tables made with 9.1.x may be incompatible with older versions due to the new features, but tables made with 9.0.x can be loaded and played in 9.1.x.Ĭopyright 1999 - 2022 add surround sound options/configurations:ġ) Basic 2CH audio - this should operate exactly as it did before. This options sets the current properties of an object as the new defaults for that object type. Implemented right click ´Set as Default´. Choose ( R) Monitors only if you have a rotated Windows desktop. Three options: 1st: like before, 2nd: don´t stretch ball, 3rd: don´t stretch ball and take Pixel aspect ratio of monitor into consideration. New experimental feature: Ball stretching against table and monitor stretching. Ramps are displayed with less surfaces then. If Alpharamps are causing performance problems (and they will likely do!), try setting this slider to the left. Scale Dialog default field was checkbox - changed to scaleX-value Textures near screen border were distorted on some tables Alpha Ramps were not showing with Balls created from script. Textures were cropped at MaxTexDim at very special conditions bumpers and slingshots were disabled at start of the game when not visible transparency issue with 32bpp bmp Files Kickers and Triggers that are in the same position caused lockups Layback causing Graphic glitches with ball decals Thanks to Emu-France for the news.Īuthor(s): Cupidf, Destruk, Maddes, Poiuyterry, Shagendo, Toxieainc, Wizard´s Hat, Randy Davisįull installer for Visual Pinball v9.1.1 * This will associate all vpt files with vpinball911.exe VISUAL PINBALL 9.1.2 SIMULATORA new version of the pinball simulator Visual Pinball has been released: VPForums Visual Pinball v9.1.1.
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